![]() ![]() ![]() ![]() In the previous diagram, there are three execution occurrences. In the following diagram, the first message is a synchronous message (denoted by the solid arrowhead) complete with an implicit return message the second message is asynchronous (denoted by line arrowhead), and the third is the asynchronous return message (denoted by the dashed line).Ī thin rectangle running down the lifeline denotes the execution occurrence, or activation of a focus of control. Messages can be complete, lost or found synchronous or asynchronous call or signal. Boundary, control and entity elements from robustness diagrams can also own lifelines. This will usually be the case if the sequence diagram is owned by a use case. Sometimes a sequence diagram will have a lifeline with an actor element symbol at its head. If its name is "self", that indicates that the lifeline represents the classifier which owns the sequence diagram. A lifeline will usually have a rectangle containing its object name. Sequence diagrams are not intended for showing complex procedural logic.Ī lifeline represents an individual participant in a sequence diagram. Sequence diagrams are good at showing which objects communicate with which other objects and what messages trigger those communications. UML 2 Tutorial - Sequence Diagram Sequence DiagramsĪ sequence diagram is a form of interaction diagram which shows objects as lifelines running down the page, with their interactions over time represented as messages drawn as arrows from the source lifeline to the target lifeline. Place the condition for exiting the loop at the bottom left corner in square brackets. When that object's lifeline ends, you can place an X at the end of its lifeline to denote a destruction occurrence.Ī repetition or loop within a sequence diagram is depicted as a rectangle. Objects can be terminated early using an arrow labeled ">" that points to an X. Lifelines are vertical dashed lines that indicate the object's presence over time. Asynchronous messages are sent from an object that will not wait for a response from the receiver before continuing its tasks. Use half-arrowed lines to represent asynchronous messages. Messages are arrows that represent communication between objects. When an object is busy executing a process or waiting for a reply message, use a thin gray rectangle placed vertically on its lifeline. Use the UML object symbol to illustrate class roles, but don't list object attributes.Īctivation boxes represent the time an object needs to complete a task. Search through SmartDraw's knowledge base, view frequently asked questions, or contact our support team.Ĭlass roles describe the way an object will behave in context. Read articles about best practices, find tips on collaborating, learn to give better presentations and more. The SmartDraw API allows you to skip the drawing process and generate diagrams from data automatically.Īdd data to shapes, import data, export manifests, and create data rules to change dashboards that update.Ĭheck out useful features that will make your life easier. Learn how to generate visuals like org charts and class diagrams from data.īrowse built-in data visualizers and see how you can build your own custom visualization. Learn how to combine free-form brainstorming with diagram blueprints all while collaborating with your team. Learn about all the types of diagrams you can create with SmartDraw. Get inspired by browsing examples and templates available in SmartDraw. Familiarize yourself with the UI, choosing templates, managing documents, and more. Learn how to make any type of visual with SmartDraw. ![]()
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